Hungry Chunk

Hello everyone!

This is my fifth game made with Godot 4.3, created in just two days!

Hungry Chunk is a quirky and fun Pac-Man-style prototype where you control a ravenous creature with an endless appetite. To make things more interesting, I challenged myself to implement pathfinding without using navigation tiles or other advanced techniques (still learning!). Figuring out how to make the ghosts move nicely gave me a few headaches, haha, but I think the result turned out pretty decent!

How to Play (it’s super easy!)

  • Directional arrows: Move Chunk around

I created all the pixel art, sounds, and gameplay design myself, and I had a lot of fun working on this little project.

While it’s just a prototype for now, I’m considering turning it into a full game in the future.

Follow me for more!

I’m brand new to sharing my work online, but I’d love to connect with you:

If you’re a fellow game dev or just love chill vibes, check out this YouTube lofi playlist 🎸: Setsunai Lofi FM. Perfect for staying inspired!

I’m hoping to start some dev-logs soon, so feel free to follow along on my journey.

Let me know your thoughts—do you think Hungry Chunk could become a full game? Hope you enjoy playing, even if it’s just a small prototype for now.

Cheers!

  Nick

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