Hello everyone!

Hungry Chunk is a quirky and fun Pac-Man-style prototype where you control a ravenous creature with an endless appetite. To make things more interesting, I challenged myself to implement pathfinding without using navigation tiles or other advanced techniques (still learning!). Figuring out how to make the ghosts move nicely gave me a few headaches, haha, but I think the result turned out pretty decent!

The game has 5 levels and it's a bit tricky but I do really hope you guys beat it!! 

RAGE QUIT WARNINGLOL

COMMENT TO LET ME KNOW HOW MANY TRIES IT TOOK YOU TO BEAT THE GAME!

How to play. It's super easy!

  • D-pad / Directional arrows: Move Chunk around
  • PS4 controller - Circle / Keyboard Space : Confirm

I created all the pixel art, sounds, and gameplay design myself, and I had a lot of fun working on this little project.

Follow me for more!

I’m brand new to sharing my work online, but I’d love to connect with you:

If you’re a fellow game dev or just love chill vibes, check out this YouTube lofi playlist 🎸Setsunai FM. Perfect for staying inspired!

I’m hoping to start some dev-logs soon, so feel free to follow along on my journey. I want to build a little community where I can hear your takes on my games, sharing game ideas and maybe even work together!

Let me know your thoughts! I did some testing and I couldn't find any bug but I know some of you will experience some kind of weirdness sooner or later and I WOULD LOVE if you could let me know your experience in the comments! 

Hope you enjoy playing, even if it’s just a small game.

Cheers!

Nick

Updated 21 hours ago
Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorPurple Sunrise Games
GenrePuzzle
Made withGodot
TagsBlack and White, chunk, Ghosts, maze, No AI, pacman, Retro

Development log

Comments

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(+1)

This game is cute! I'm not much of a Pac-Man person, so it took me a couple tries to beat level 1. When I did beat it, the mobs didn't stop moving so they killed me while the game was paused haha. But, overall, it was nice to play! Great work 👍

Hi! Thank you so much for the feedback!! I am not a pac-man person either so I totally understand 😂it started as a practice project to learn godot but I really liked the character and wanted to do something a bit more complete and maybe I will expand it and evolve it in the future! 

Woow that’s an interesting bug I have never experienced that so far!! Can you replicate it? 


I will work on the problem and try to solve it!


Thank you for trying it out!! 

(+1)

That totally makes sense, always good to study the fundamentals! And I agree that the character is awesome - very fun design

For the bug, I think I reached the final target right at the same time as one of the mobs. Maybe it read the target collision first, then read the enemy collision right after. I wasn't able to time it right to replicate it again, but I'm thinking it was a pretty rare edge case 😊